Ages - Splendor Ability Guide (2024)

About bonuses and splendor

Edit: Updated 14.01.2019. patch 1.28.2 after Golden century DLC.

In its expanded form, each age contains seven period-related objectives, which when fulfilled, grants nations Ages - Splendor Ability Guide (1)+3 Power projection and Ages - Splendor Ability Guide (2) +2 Splendor on a monthly basis (per objective). Splendor may then be used to purchase age-specific abilities, which are various temporary bonuses a nation can activate for the remaining period of that age. The age-abilities are divided into 7 general abilities which can be taken by any nation and 4 nation-specific abilities which may only be taken by the indicated nation - these reflect countries that were historically powerful during the active age period. When a given age ends, all accumulated splendor and all previously purchased abilities disappear while power projection gained from objectives starts waning - thus resetting the table for the new age.

- From EU4 wiki.

Each age has a few good abilities while the rest are very situation or weak. In general its not worth going way too far to fulfill ages and get more splendor unless you really badly need some ability quickly. If you fill 3 objective you will eventually get all the abilities you want. If you fill most of the objectives you will have spare Splendor that goes to waste. You do get abilities quicker and more power projection if you have more fulfilled objectives which is a good incentive to try to get them.

Age of Discovery objectives

This age has quite a few good abilities so chasing objectives early should be prioritized.

Ages - Splendor Ability Guide (3) Discover America - While having your capital on Europe, Africa or Asia, discover North America, South America
or a random new world continent - Get it if you want to colonize, otherwise don't bother. Should be possible to steal map at Diplo level 6 if you really want it, I didn't try it though.

Ages - Splendor Ability Guide (4) Developed Nation - Have at least 100 Ages - Splendor Ability Guide (5) total development while the capital is not in Europe, Asia or Africa - You can get this through conquest. Not worth it to develop a lot.

Ages - Splendor Ability Guide (6) Control Centers of Trade Own and control 5 core provinces with the Coastal Center of Trade or Inland Center of Trade modifier - You should blob anyway to get these important provinces. The faster the better.

Ages - Splendor Ability Guide (7) A Large City Own and control a core province with at least Ages - Splendor Ability Guide (8) 30 development - You should probably get this in every game. Having a highly developed capital is generally good way to embrace institutions. Its good to wait and develop a bit later to spawn Renaissance if you plan to do so. Otherwise you will have to spend lots of points trying to get both.

Ages - Splendor Ability Guide (9) Embrace Renaissance Embrace the Ages - Splendor Ability Guide (10) Renaissance institution and keep it in all state provinces. - Get this when and if you can obviously. Not worth it to go extra length to use state edicts or develop provinces to get it faster.

Ages - Splendor Ability Guide (11) Hold Three Thrones Have at least 2 Ages - Splendor Ability Guide (12) personal unions as Christian country - Extremely situational - Austria can get this, Denmark, Burgundy and maybe someone else if you are lucky. You can't do much about this.

Ages - Splendor Ability Guide (13) Feudal Society Have at least 5 Ages - Splendor Ability Guide (14) vassals as non-Christian country. - This is usually over diplomatic limits so its not worth to pursue it. You could get it with Muscovy and maybe some other countries that can get easy vassals, Japan shogun gets it. In general, don't bother.

Ages - Splendor Ability Guide (15) Present on Two Continents Own provinces on at least two continents. - Some nations are in unique position to get this one. Prioritize it to get it quicker, no brainer.

Ages - Splendor Ability Guide (16) Humiliate Rival Humiliate a rival through a peace treaty - Get this immediately at start while you can rival many people. There's usually an easy rival you can defeat and you don't need to take all his land.

Age of Discovery abilities

Ages - Splendor Ability Guide (17) Feudal De Jure Law - Allow Edict “Feudal De Jure Law” (Ages - Splendor Ability Guide (18) −5 Unrest) - his is useful edict - combination of this edict, -2 unrest advisor and rebel suppression can stop the rebels. If situation is really bad, edict + increase autonomy should solve rebel issues. Avoiding rebels save both money and manpower, often worth it.

Ages - Splendor Ability Guide (19) Justified Wars Ages - Splendor Ability Guide (20) −10% Aggressive expansion impact - Great if your AE is important. Good fiest pick in HRE region, maybe in India, Japan also, anywhere where there is lots of states.

Ages - Splendor Ability Guide (21) Transfer Subject Transfer subject peace treaty at half cost, and allow fabricating claims bordering existing claims. - Transfer subject is a great way to steal vassals from overlords. You could for example vassalize Naples or Hedjaz this way. If you are in position to use this ability its a worthwhile pick.
With Fabricate claims change you can chain claims to attack countries that you could not otherwise attack with legal CB. This could be extremely powerful tool to gobble up and vasalize HRE minors for example. Good for Ryukyu also, you can snake your claims all the way to Malacca.

Ages - Splendor Ability Guide (22) Improved Wartaxes −100% Wartaxes cost - Great way to save some money. If you don't need other abilities more this is very good pick. You could even intentionally start easy wars or stay longer in wars to save money. You will have this picked every game, sooner or later.

Ages - Splendor Ability Guide (23) Cavalry Armies Ages - Splendor Ability Guide (24) +20% Cavalry to infantry ratio - Could be a cool pick for Eastern nations or a horde for max cav tactics. Since money is scarce early and horses are expensive its hard to put to good use. Not great but pickable if you don't have better choices. In 95% of the games you won't even care about cav ratio.
You could never pick this one if you don't care about cavalry.

Ages - Splendor Ability Guide (25) Higher Developed Colonies Gain Ages - Splendor Ability Guide (26) +1 base tax, Ages - Splendor Ability Guide (27) +1 base production, and Ages - Splendor Ability Guide (28) +1 base manpower in a colony when it becomes a city. - Some quick colonizers can get a few development from this. You can get something like 5 - 10 colonies, depending when you pick it, small bonus. benefits are questionable, since colonial nations forms, provinces are not in your states... Kind of weak, pick if there's nothing more important. Obviously, you should never pick this one if you don't colonize.

Ages - Splendor Ability Guide (29) Adaptive Combat - Terrain Gain +1 combat bonus in provinces with the same terrain type as the capital. - This is cool bonus to have, equivalent to something like +5% discipline if fighting in favorable terrain. Important pick, worth it as 1st pick. There are a few nations that can't use this bonus well, but those are exceptions.

Ages - Splendor Ability Guide (30) The Guns of Urban: +33% Siege ability (available only to Ottomans) - Cool ability, i tried it, it looks strong on paper, but in game it just saves a bit of time, its not really mandatory or OP for Ottos. Ottos might pick combat bonus, AE and war taxes ability before this one.

Ages - Splendor Ability Guide (31) Portuguese Colonial Growth: +50 Global settler increase (available only to Portugal) - Great bonus for Portugal, 1st pick. Helps picking up major trade centers quickly.

Ages - Splendor Ability Guide (32) Danish Subject Loyalty: −30% Liberty desire in subjects (available only to Denmark) - Obvious pick for Denmark, not much to say.

Ages - Splendor Ability Guide (33) Venetian Trade: +50% Ship trade power (available only to Venice) - Good Venice pick. You can use force limits to build less Light ships and more Galleys if you need them. Or just get more ducats. Its a pick certainly, you might pick AE reduction, war taxes or combat bonus ability before it tho.

General rating

If you don't know what to pick you could start this way.

*** Best, always good
- Adaptive Combat, War Taxes, Justified Wars and Nation specific abilities

** Can be very good but are situational
- Transfer Subjects, Cavalry armies, Feudal De Jure Law

*
Weak - give only small benefits
- Colony development

You can find more information about ages on EU4 wiki page:
http://www.eu4wiki.com/Ages#Age_of_Discovery

Last edited:

Ages - Splendor Ability Guide (2024)
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